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The Legend of Zelda: The Wind Waker sees one of Nintendo's most famous
series updated for the GameCube with a new look and story. This time the
chivalrous Link is saving his sister, who has been abducted by a large
bird. The game is set around an archipelago of islands, and Link moves
between them via his tiny sailboat. As you can guess from the game's subtitle,
the wind plays an important role in the game; Link is able to control
the wind (by way of the controller's control stick and C-stick) to propel
his craft.
Cell shading, a technique used to render 3-D images in a 2-D way, gives
the new game a traditional cel-animation look, as opposed to the more
organic aesthetic shown in the previous titles. Longtime fans of the series
derided the new look when screenshots were first released, but no-one
was grumbling when we it was seen in action at the E3 trade show last
year. Shigeru Miyamoto, the chief game architect for Nintendo and the
title's creator, says his team has created a game that acts as "your
very own cartoon", one that the player can control. The look of the
game is reminiscent of early-60s colour animation from MGM and Hanna-Barbera;
the level on show at E3 was beautiful. Link was taken through a heat chamber,
and the rising heat created optical waves through the foreground and background.
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