Resident Evil Zero : Gamecube

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Welcome back to the world of survival horror--again. After the awesome remake of the first game, Resident Evil Zero goes even further back in time with this all-new prequel to the infamous "mansion incident". This time you control Rebecca Chambers (the rookie medic featured in Chris's story from the first game) and "framed for a crime he didn't commit" prison escapee Billy Coen. Unlike previous Resident Evil games, though, you actually get to control both characters, and simultaneously; you can switch between either at any time, choose to have your partner tag along with you, set them to shoot automatically whenever a monster comes near or even control them manually with the C-stick. This unusual system works well and is, as you'd expect, a basis for a lot of split-up-necessitating puzzles.

Another welcome change from the usual Resident Evil formula is the absence of item boxes--now you can drop items whenever and wherever you like. In most other areas Resi 0 is business as usual, as you creep around a series of genuinely creepy mansions, trains and underground bases fervently wishing you had enough bullets to deal with all the foul monsters that are out to get you, many of which, without wishing to spoil the surprise, are not technically zombies this time around. If you haven't liked previous Resident Evil games you're unlikely to change your mind now, but such sourpusses are the only ones who will fail to be captivated by this highly entertaining, atmospheric and (at least in comparison to some of its predecessors) innovative game

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